GET IN TOUCH

contact@fatblackcat.io

Budowlana 50/307, 20-469 Lublin, Poland

My account

KNOWLEDGE BASE · Setup & adjustment · Connecting & calibration

In-game calibration (iRacing etc.) — do it once, full range

Never "tune" the pedals inside a game. When a sim forces a calibration wizard (iRacing does), simply press each pedal through its full range (0–100%, i.e.…

  • PurrPRO FORMULA PEDALS
  • Updated 6 Sep 2026

Never “tune” the pedals inside a game. When a sim forces a calibration wizard (iRacing does), simply press each pedal through its full range (0–100%, i.e. −32k…+32k) as configured in PurrOS. All shaping, deadzones and force settings live in PurrOS; games then read the processed output.

Real case from support: “brake stops reading ¾ of the way” after an in-game calibration → a slider had been moved in iRacing. Redo the in-game wizard full-range and leave in-game sliders at defaults.

Deadzones for a resting foot: Patryk’s own method is to compensate mostly via RAW min/max values and fine-tune with deadzones, staying under ~2%.

WAS THIS HELPFUL?

STILL STUCK?

Talk to us

A human answers, usually within minutes. Your question reaches the people who designed and assembled the pedals.