KNOWLEDGE BASE · Setup & adjustment · Connecting & calibration
In-game calibration (iRacing etc.) — do it once, full range
Never "tune" the pedals inside a game. When a sim forces a calibration wizard (iRacing does), simply press each pedal through its full range (0–100%, i.e.…
- PurrPRO FORMULA PEDALS
- Updated 6 Sep 2026
Never “tune” the pedals inside a game. When a sim forces a calibration wizard (iRacing does), simply press each pedal through its full range (0–100%, i.e. −32k…+32k) as configured in PurrOS. All shaping, deadzones and force settings live in PurrOS; games then read the processed output.
Real case from support: “brake stops reading ¾ of the way” after an in-game calibration → a slider had been moved in iRacing. Redo the in-game wizard full-range and leave in-game sliders at defaults.
Deadzones for a resting foot: Patryk’s own method is to compensate mostly via RAW min/max values and fine-tune with deadzones, staying under ~2%.
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